How to build a ship Shipbuilding Plans (Vanilla) Shipbuilding Plans (Mods) Mechanics Guide Managing O2, Energy and Heat Ship Combat Primer Moving Between Worlds Ship Landing and Liftoff Space Missions Surviving In Space Categories Community content is available under CC-BY-SA unless otherwise noted. Saves any ship you launch to a file. RimWorld BaseMay 6, 2022Libraries, ModsLeave a Comment, Author of the Save Our Ship 2 Mod: Kentington. Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. Make sure they are connected to both the power and heat network and that you have enough heat and power capacity. I tried to move my ship again, it worked for a few seconds, than the screen went black again and only 4 colonist remain. I cannot launch shuttle from a planet tile to the ship map or anywhere else other than the enemy ship while in ship battle. RimWorlds engine was not set up to handle multiple planets, and Ive had to dig deep into the games guts to make this mod work. The RimWorld Base is a website for all the latest Mods, Scenarios, Guides, Tools and tricks. Nevertheless, I cant plan for every contingency. Observe a planet tile with sensors or use a shuttle to land on a tile and settle it, then use your bridge to land your ship. Ships can now be set as empire capital, and planets can be left behind and revisited to spread your empire to the stars. Unknown severity, only a couple reports. i forced spawned a asteroid in order to do tests if thats whats causing it. SOS also includes new ship parts which allow constructing a proper interior. You can then start a new game using this ship to continue your colonists' stories on another world! World data is saved into the map file, to allow multiple saves on the same world without confusion. Example of removing the Toxic Fallout event from the game: open the save file with Wordpad, press Ctrl+F, or +F on macOS and search for 'toxicfallout'. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. If there is any difference between what is enabled and what's contained in a save file, the game will notify the player of this. With this mod, any ship you launch is saved to a file. for some reason the ship reactor keeps thinking there are no thrusters. BUP@-Ryusa RIMWORLDMODSave Our Ship2.3Riding Out Remix (Non-breathable Mix) MOD 1.Save Our Ship 2 - & MOD 2.Save Our Ship 2.3 Kentington Thaiauxn MOD STEAM ~ TA 8636 09:36 If you have solved your own problem because of this text or any other, type in the comments: PRAISE BE THE BLUE SMOKE! Please add your own findings to the Wikia. RimWorld BaseMay 3, 2022ModsLeave a Comment, Author of the Save Our Ship Simplified Mod: hoop. Causes pathfinding to break or simply not work. Press J to jump to the feed. It is the field where we all share an interconnectedness and an inter-relatedness. Please see the. are there any efforts being made to create compatibility between them? You can then start a new game using this ship to continue your colonists' stories on another world! Building your ship on floors and geysers will take them with you to space. Older versions conflicted with ship Torpedo launchers -- "no torpedoes found" is the bug. Going to Space is a Bad Idea - Save Our Ship: RimWorld 333,928 views Feb 7, 2020 Boy recording this took ages. #starwars Galactic Starcruiser #waltdisneyworldresort #shorts #disneyworld #starwarshotel #halcyon. Hello! Getting even simple aspects for example, the vanilla faction manager to operate across worlds was a headache and a half, and ship combat requires even more changes to the fundamental game. Will you use your torpedoes and railguns only in self-defense, or will you mercilessly crack trade ships hulls for the valuables they contain?if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[300,250],'rimworldbase_com-banner-1','ezslot_10',114,'0','0'])};__ez_fad_position('div-gpt-ad-rimworldbase_com-banner-1-0'); Perhaps you feel bold enough to track down the source of those psychic signals that have afflicted your colonists since their arrival. Then it generates terrain "under" the ship impervious to damage. Islands (the other biomes core and sub-mods are fine). Just curious since you rework the Heating System etc. Build an orbital fortress, explore the wreckage of ancient ships, battle pirates - or become one - and travel back and forth between distant RimWorlds! Some enemy ships spawn with cargo in bottom left corner. I can not find some items in the build menu. Discover the secrets of evolving your ship's AI into a true archotech, and rule the Rim! If a save's version is different from the game's current version, that info will be displayed in yellow, rather than the standard grey (as seen in the image). Causes pathfinding glitch where pawns will remain "Standing" on food or other tasks and refuse to navigate. This mod is dedicated to the memory of pipakin, who maintained Save Our Ship during my absence. "Custom pathfinding" needs to be disabled in order to work properly with SOS2. It is only visible to you. Why did the entire enemy ship turned into scrap? Any storyteller forcing Raids at Player Home. As a result, some hiccups are to be expected. Will cause all buttons to be off by one gizmo (launch will be select all in group.) Id advise you to make a hard save before each spaceflight, and please send me your error logs if something does go wrong. Includes basic Combat guide. Copyright 2023 Robin Scott. Can refuel engines by connecting them to Rimefeller buildings. On landing ships core is destroyed so you will need an ai core to relaunch. To be honest both mods are way to . For you or your loved ones! Getting a note about how the FAQ/Wikia helped, is rare. Makes trading difficult and stops SOS2 Trade Ship encounters from spawning. Conflicts with ship weapons. DLC and mods are also integrated into save files, meaning that problems can occur when loading a save without the same content enabled as was originally part of that save. A basic ship needs only a bridge, sensors, a shuttle bay, and chemfuel engines to be launched into orbit. Glass Roofs and Ceiling Lamps cause failure to launch. If you liked my opinion, please reply. It is possible to change scenario parts when traveling to a new world, although some may be irrelevant. Some advanced items need the Archotech Spore. This site is ad-free. You produce more than enough power. As with always, it is harder to figure out how to create things from thin air than to change existing things. If it's not saved inside a vanilla data structure (specifically the pawns themselves, a building on the ship, a faction def, researchManager, taleManager, or . Special thanks to K[ludeon.com], who helped thread our space renderer, Karrim for work on the vacuum pathfinding code, Saakra for helping fix issues with world switching, and to Revolus, who wrote a faster version of RimWorlds code for detecting attached ship parts. Build an orbital fortress, explore the wreckage of ancient ships, battle pirates or become one and travel back and forth between distant rim worlds! Some saved games with 700+ pawns went from 1-2TPS to 20-40TPS -Major mod compatibility improvements. For you or your loved ones! Upload your own content or check out what others have to share! Save Our Ship 2 Mod features Keep going down until you find the pawn save location, which will have three lines: one for last name, one for nickname, and one for first name. It is highly recommended that you make a copy of your save file before editing it or save the new one as a different save file. Reactors vent heat into rooms instead of the heat network. It is not complete and never will be. It seems like the graphical aspects should be intact, it would just be some xml relatioships that would need to be remapped. Except for that RT 2.3.9 and above is compatible with SoS2. You need to. If you are using third-party mods which explicitly reference SoS2, please try disabling them before you submit a bug report. Some screen flickering and log spam occurs when moving the camera around on a pocket dimension map contained inside a space map. If you read this and it solved your issue, definitely refer the bottom of this page, because you RTFM, which makes you an upstanding citizen and a true hero. The powerful open-source mod manager from Nexus Mods. Issue is related to issue #639 [Save Our Ship 2] SOS2 Ship Generation Issues however discord user Simonlagun found a way to reproduce the bug in vanilla rimworld. If you have a related Youtube channel, enter the URL. Q in Q 360 stands for the Quantum Energy Field. Code and concept by Kentington.Artwork by Thain. I can not find some items in the build menu. The machine gods only smile on the worthy. Click the link to download. Delete Biomes! This page was last edited on 22 October 2022, at 08:55. Save file for Mac using EasyFind reveal in Finder. This field is universal. Gotta be honest, THATS A LOT OF MODS. #footer_privacy_policy | #footer . Research, player faction data, and pawn relationships are all carried over. Have a question about this project? Currently while in ship battle the location options (world map by default) on the shuttle's launch button is overwritten so it defaults to the enemy ship's map instead. Contents [ Hide] Basic Guide to Derelict Ship Start Before You Start So You've Started Combat Hull corners can only be rotated using the line and circle/ellipse designator shapes. Should work with pretty much every mod unless it changes ship countdown. Discover the secrets of evolving your ships AI into a true archotech, and rule the Rim! Space start might instead start you on an occupied tile on the planet. RimHUD, when a letter pops up it hides the heat, energy, and range finder. [www.patreon.com], You may join our discord here: https://discord.gg/GK7nqgu. Gameplay | Save Our Ship 2 | This mod serves as a comprehensive overhaul of spaceflight. Frigate Exploration Vessel Dmg. Some enemy ships have errors in object placement, calcs, etc. Also if currently, you would be experiencing this Toxic Fallout and would want to remove it not only for the future but also immediately, do the following: Ctrl+F in the save file and search for 'activeconditions'. The machine gods only smile on the worthy. Build those AFTER ship hull and flooring. Here it is: This is going to sound random, but I should thank you. (does populate space with water on the overlay but it can be ignored outside that menu.). All trademarks are property of their respective owners in the US and other countries. To move the geyser to a new location, edit the coordinates stored in the line. Garden Vessel --- Temporary data sheet: Categories The entire previous world is compressed and stored, allowing you to revisit planets at your leisure. To remove the geyser entirely, select the lines from to . SoS2 aims to make it a relevant gameplay element from mid-late game onwards. Starting a new game after exiting a game in combat will cause some elements to be present in the new game. This is due to the fact that the orbiting ship uses world tile 1 as its "true" location by default, and if that tile happens to be a body of water or otherwise impassible terrain SRTS ships will treat the ship site as invalid. You can read the details on each or just use the listing of headers as a rough guide, stuff in italics . Edit your save file and set ShouldSalvageEnemyShip, ShouldSkipSalvagingEnemyShip, CanSalvageEnemyShip to false. This is the error i'm getting: I already did the research on this and posted it to the discord. Ships dont have insides so if you want that check out Save Our Ship 2! I am the dev on this mod but I have worked on skyrim mods. Some ship parts are not currently designed to be rotatable. This author has not credited anyone else in this file, This mod is not opted-in to receive Donation Points. Reddit and its partners use cookies and similar technologies to provide you with a better experience. All rights reserved. RimWorld's save files are written in XML and contain all the information about the state of the game. Every effort has been made to ensure compatibility with other mods. If youre having difficulties getting SoS2 to work, please make sure Harmony is first in your load order, followed by Core, HugsLib, and then Save Our Ship 2. Special thanks to SonicTHI for code additions and rebalances, to K, who helped thread our space renderer, Karrim for work on the vacuum pathfinding code, Saakra for helping fix issues with world switching, and to Revolus, who wrote a faster version of RimWorlds code for detecting attached ship parts. Any mod that changes Vanilla ship parts or ship part behavior will not work with SoS 2! Build an orbital fortress, explore the wreckage of ancient ships, battle pirates - or become one - and travel back and forth between distant RimWorlds! Vanilla walls and doors break rooms as well. As a consequence of modding inherently being witchcraft known only to the few brave enough to read the runes, we get a daily barrage of user feedback telling us all the things people have found wrong with SOS. For more details, especially regarding the mechanics of ship combat, check out our wiki. Initial ship design only needs 1 reactor. I'm having the same issue, but all the time. Old revisions of this mod are available below. All commonly-used data structures, be they UtilityWorldObjects or WorldComponents, are transferred between worlds. SRTS can be used to reach space, however some planets will not allow the transports to land on ships in orbit. The game can be saved in two ways: the player saving a game manually, or the game saving automatically - being an autosave. Save Our Ship Wiki is a FANDOM Games Community. Most of those files are only a few kilobytes, but SOS comes pre-packed with 189 ships that count as enemies and event locations, the biggest of which were gigantic at 9MB before we found ways to optimize and compress that data down to just 714kb for the . Copy link Receive a weekly update of the latest RimWorld Mods and Updates! Save Our Ship Wiki is a FANDOM Games Community. Linux users may need this Harmony fix if the game crashes on startup. JT drives require a manifold which can be looted off enemy ships or obtained by doing a quest which you get by scanning for anomalies. The text was updated successfully, but these errors were encountered: Successfully merging a pull request may close this issue. Use heaters to heat rooms of your ship, or the reactor's ambient heat. Vanilla Weapons Expanded - Laser | Vanilla Weapons Expanded - Laser A Workshop Item for RimWorld By: Oskar Potocki Please keep RimWorld & SOS talk in the #Save-Our-Ship channel. Press question mark to learn the rest of the keyboard shortcuts. Description: This mod serves as a comprehensive overhaul of spaceflight. My pawns walk into engine plumes during combat and die. When saving the game manually, the player can choose a custom name for the save. Once youve built a basic ship and launched it into orbit, it plays a number of roles: as a (relatively) safe place to store a small amount of loot/colonists, a resource sink as you expand it into a full-fledged space station, and most importantly a launch point for orbital quests and ship battles, and a quick way to reach any spot on the planet. A Workshop Item for RimWorld By: Ratysz Researchable (RT Mods research tab) magnetic shield to protect colony electronics from EMI and solar flares. %USERPROFILE%\Appdata\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Saves, The Save files are stored in: ~/.config/unity3d/Ludeon Studios/RimWorld by Ludeon Studios/Saves/. It's fully compatible up to the latest patch and even the Royalty. This mod is compatible with existing saves, it does not require you to start a new game. Updated May 8, 2022, Last revision: 6 May, 2022 at 11:55 UTC (21). Allegedly, you can turn off "bullet trails" in Mod Settings to fix this issue as well. This item will only be visible to you, admins, and anyone marked as a creator. Compatibility notes IF YOU CHANGE THE MOD LIST MAKE SURE TO DISABLE SAVE-TECH AND SAVE-DRUGS FROM MOD SETTINGS BEFORE LANDING. I really liked everything, but there was only one thing that was regrettable: the role of the rims was small. (may also be in cache). Each fission reactor produces 7500 power. It's also a good idea to follow design practices in the AI ships and build internal doors to refuel your engines from INSIDE your ship. Scenarios are saved alongside worlds, so when you grow tired of living on a planet where every corpse explodes, you can pack up and leave, secure in the knowledge that it will be just as explodey when you decide to return. Perhaps their descendants will even feel grateful enough to give you gifts. Manage all your favorite fandoms in one place! This is a giant brick of information. You can find his portfolio at https://www.artstation.com/thain. The requirements for launch are much simpler in SoS2 than in vanilla. Use heaters to heat rooms of your ship, or the reactor's ambient heat. Otherwise, just remove gunplay. Both SoS and multiplayer make deep changes to the game, unless they are specifically patched to work together they will not. In vanilla RimWorld, the ship's only purpose is to serve as an expensive win condition. Will cause raiders without EVA gear to arrive on the space map, dying and breaking balance and immersion. Change the number to '0' between
  • which is in the same position in the list as 'ToxicFallout' was in the previous list (bottom one for me). Your Rimworld settings folder is ~/Library/Application Support/RimWorld. If you like this project, https://docs.google.com/spreadsheets/d/10_vYUf1fI5b1u_rjUBuIMx5pw7ZW_JIaF2aEuG6h57Y/edit#gid=0. Build an orbital fortress, explore the wreckage of ancient ships, battle pirates or become one and travel back and forth between distant RimWorlds! Perhaps their descendants will even feel grateful enough to give you gifts.if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[300,250],'rimworldbase_com-box-4','ezslot_8',126,'0','0'])};__ez_fad_position('div-gpt-ad-rimworldbase_com-box-4-0'); It is possible to change scenario parts when traveling to a new world, although some may be irrelevant. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. You can remove health conditions by editing the hediffs for injuries (i.e. Larger ships are harder to launch. The fanmade wiki also tracks compatibility issues users have encountered with other mods here[sosv2.fandom.com]. Once there, you can expand it to your hearts content. The Blue Smoke which animates the machine, and gives life to the screen. Below that list is a list of
  • numbers
  • . This mod is dedicated to the memory of pipakin, who maintained Save Our Ship during my absence. In vanilla RimWorld, the ships only purpose is to serve as an expensive win condition. This can also be caused by many mods that modify world generation, add new biomes, etc. Change this to only 1 line with just this: . A basic ship needs only a bridge, sensors, a shuttle bay, and chemfuel engines to be launched into orbit.