WARFRAME Wiki is a FANDOM Games Community. it seems to me that the fundamental problem with balancing the statuses is more of a problem with the players, than the strength of the statuses or what they do. This damage type causes bullets to magnetize to a certain location, making it much easier to land headshots or hit a target multiple times with a punch-through projectile. New comments cannot be posted and votes cannot be cast. It causes enemies to flinch and recoil backwards. You lost people the second you said Slash does not bypass armor. It's easy! The symbol for impact damage is a hammer, so it only makes sense that one of them made this list. The only real reason to use an 120% physical mod is if it's a slash mod that you want to increase the chance of getting slash on a status proc (which for weapons you could use this on and get around the same flat damage as a 90% element, you'd already have a very high chance of a slash status effect.) Void damage is reserved for Operator Amps and the Xaku Warframe. Certain people were saying get this weapon cause it has puncture damage and other don't, so I was wondering if there is one damage that is more important than another. these suggestions keep getting chosen, but it is not resolving the actual issue, IPS is bad. (so if Slash > Impact + Puncture, you should be good) For an interesting case, take the Soma Prime. The Orthos is a double-bladed staff with great striking distance, giving it the ability to hit multiple targets. Edited April 12, 2015 by Rakshal -DragonOfTheWest- PC Member 907 Posted April 12, 2015 (edited) Since everything in this game is based on the certain situation, you should know what weapons to use with these criteria, but if i was forced to pick one then i would go with puncture, since its always good for the long run. ), You need to be a member in order to leave a comment. Scaling armorbreaks the balance between damage types. Amplifies DoT if the bullet that proc the DoT status hits the weakspot. 100 Slash will deal 42. Learning the usefulness and status effects of each element is key to making your weapons as powerful as possible. IPS: +50% Icon Premium Powerups Explore Gaming. Wont slash bleed + viral still give you more damagethan puncture, since viral gives +325% extra damage to health? Proto Shields are used by rather weak Corpus enemies, so you can use this as a reliable element for all factions. That is very important. While it can't fully strip armor on its own, Corrosive's damage multipliers and status effect make it a fantastic element for fighting the Grineer and Infested. Archived (Newbie) Can anyone help me understand how Slash, Puncture, and Impact work when it . Classic and satisfying dish with garlic, lemon, and rosemary. While Corrosive doesn't see much use in endgame builds, Corrosive is a solid choice if you're fighting tougher foes that are resistant to status procs. Stacks indefinitely, but only ten stacks are shown at a time. - Warframe Update 29.10 Corpus Proxima LeyzarGamingViews 184K subscribers Join Subscribe 1.1K Share Save 35K views 1 year ago New Impact to. In terms of damage best against armor, slash is best against flesh, and impact is best against shields. This weapon has impressively high base damage and slash damage. Introduced Using Radiation and not using Radiation against him resulted in TTK's differing by tens of minutes. I just feel like I have ammo issues too much with it, but it may not be the case for you), Acceltra guide by The-Simulacrum-Warriors, galvanized scope is bad (dont work on aoe or slash + too hard and cba), if no primed ammo mutation just use normal one or vigilante supplies, can use serration as primed faction mod replacement, use rime rounds over primed cryo rounds in sp (slash dont scale with elemental so more viral proc better), if have (external) fire rate buff can take vile acceleration out for smth (see below), set sprint as toggle (and keep it toggled on ofc) for permanent reload buff, viable replacements: Serration, Bladed Rounds, Galvanized Aptitude, and Hammer Shot, most consistent: Serration (amalgam version also works well with this gun, good QoL), highest possible dps: Bladed Rounds (when stacked with primary merciless, but much weaker initially), best vs high level enemies: Galvanized Aptitude (enemies live longer so can stack more viral for more damage), best secondary replacement (if one of the above is already in build): hammer shot. Increases effectiveness against enemies with Shields, especially Corpus units. At Sortie level, the +50% against Ferrite Puncture has makes it 3x neutral and Corrosive's +75% against Ferrite a 6x neutral, but Bleed just doesn't care about that pesky 20x ehp multiplier armor gives. IPSshort for Impact, Puncture, and Slashis the backbone of most weapons you'll find in Warframe. Cold is great for damaging shields and certain Grineer heavy units. Some examples of true damage include melee finishers (not Parazon finishers), Slash's bleed status effect, and Ash's Blade Storm ability. In high-level content like Steel Path, Impact's main use is to trigger mods like Internal Bleeding and Hemorrhage, inflicting a Slash status on the target whenever you inflict an Impact stagger. WARFRAME Wiki is a FANDOM Games Community. They basically function like elemental mods in how they add to your damage, except they only use a part of your base damage instead of all of it (Accelerated Blast exception aside) and generally add a lower % than an elemental mod. For safety, rockets arm after traveling a safe distance. Obtained From: Sister Liches. With a guaranteed Impact proc with enemies at 9 meters, and a 30% critical chance, the Fulmin is a powerhouse weapon under the right conditions. at that point you might aswell got for a Heat nukor if what you want is damage. Type Rupture: +90% Impact, +90% Base Damage, This is probably why nobody likes my suggestion (i suggested changing Slash Bleed ). If you take full advantage of Warframe's damage system, you can turn your enemies into ash, bypass their defenses, or make hostiles fight their allies. Warframe and the Warframe logo are trademarks of Digital Extremes Ltd. IPS (Impact, Puncture, Slash) Status mods rework. Endgame builds seldom use Cold on its own, although some players will use this on a status primerweapons that are built around inflicting status effects and nothing elseto increase the effectiveness of Condition Overload and similar mods. Reddit community and fansite for the free-to-play third-person co-op action shooter, Warframe. Unable to move or attack for 3 seconds. Tradeable For basic builds, consider what mods you have and aim to get multiple damage types elemental or straight out damage improvement. Puncture The bleed from slash is OP, its that simple. Sounds weird doesn't it? Puncture vs. Impact vs. Its status effect, while powerful on paper, deals insignificant damage on its own. Full You rarely see Radiation used in high-level content except for status primers and niche builds. Hunter Munitions turns any critical weapon into a Slash-proccing machine while Hunter Adrenaline is a stronger version of Rage. Only to then have the community complain that they want harder content. They are factored in multiplicative of everything else; meaning, they are always a +30% damage increase. Slash as a base element is good against bare health. i can delete level 160 heavy gunnerswith 3 mods, because of slashand dont evenneed viral. Out of the three i would say impact is the least important, unless you're fighting against corpus. keep in mind that, they will effectively be doing the same thing with HP as they are with armour, soon viral and slash would be your ONLY option, dueto how high their HP would be, yet almost non existing armour. Weapons like that let you make three different builds to focus on damage types rather than needing three different weapons. Im sorry for the long post, im just trying to reply to everyone without double posting . Puncture's status effect is somewhat lackluster when compared to Impact and Slash, yet its high damage multipliers to common health types make Puncture a solid damage type for weapons with high critical stats and low status chance. By default, this damage type will cause enemies to flinch for one second but can be increased with continuous hits or investment. (Quantity Chance), average item quantity on a roll attempt (successful or not), WARFRAME Wiki:Expected & Nearly Guaranteed Numbers, Cannot produce multiple procs in a single instance of damage alongside any other. Warframe and the Warframe logo are trademarks of Digital Extremes Ltd. It's scaling armor that breaks it. Press J to jump to the feed. I was wondering if the mods that increase impact, puncture, or slash are worth equipping? If you're a new player, we recommend Corrosive and Heat. by VYXN last updated 2 days ago (Patch 32.3) 8 6 157,070. this effect is more of a boss killing effect, where it is only really effective on 1 tough enemy, not 20 or 50. It will never reach 0, but when armor grants 99% damage reduction, it feels like 0. Blast is created by combining Heat and Cold. Only disadvantage of this melee is low impact and puncture damage. The damage system we have now should be further simplified. Proccing impact more than once in a single instance of damage will not allow this mod to proc more than once, nor will it increase the chance of the mod proccing. then with the new modded IPS replacement statuses i have suggested, they stack and give a huge improvement that makes them a tempting choice over just slapping on viral and calling it a day. That was what I was looking for. If armor didn't scale and was fixed, these numbers won't change regardless of level. Warframe has six combined elemental damage types: Blast, Corrosive, Gas, Magnetic, Radiation, and Viral. 2020 Digital Extremes Ltd. All rights reserved. thanks for the help everyone! Impact: Impact Damage is one of the three physical damage types. 1 mod, each procapplies 1% Pierce chance to deal damage that bypasses armour and shields, at 5 stacks 25% chance for your next hit and resets counter. Learn everything about Warframe's Ash. Armor strip and DoT damage make Heat excellent for all factions across all activities. Don't warn me again for Warframe View Page Cancel Your preferences are configured to warn you when images may be sensitive. i can delete level 160 heavy gunnerswith 3 mods, because of slashand dont evenneed viral. It's tough to top Viral in the current meta. Impact and Puncture are trash. even if they revert corrosive back to armour stripping, due to the power of viral + slashbleed now, it still makes it pointless to mod for now. Toxin is the best standalone element for combating Corpus shields, as Toxin damage completely bypasses enemy shields. So here it is, my suggestion to address IPS. However, Gas' great AoE coverage makes it excellent against the Infested and even the Corpus if you build around Gas' status effect. - At maximum 10 stacks enemy is stunned. For safety, rockets arm after traveling a safe distance. the armour type wont matter, viral + bleed doesnt care what armour the enemy has. For example, applying a 90% Electricity mod and 90% Toxin mod onto a Braton makes Corrosive damage, which will deal 180% of the weapon's base damage as extra Corrosive damage. if they remove armor scaling as you have suggested, if they dont do something like add 10x or more health scaling, it will still be useless.i can kill level 160 demolysts pretty fast and they have base HP of 2500, which is 3.5x more base HP than heavy gunners. people should be welcoming to ideas that makeitsooner, if those ideas still give a decent result. The fact that people stay away from impact weapons if they can is a great example. Primed Expel: A further 1.55 multiplier to hornet strike/deadhead and Devouring Attrition and double dips on slash DoTgiving them 2.4x multiplier. The reason for resetting counters, is so that your damage will always be fluctuating, none of this constant +325% damage, which is just OP. Enemies will get tankier just by scaling health. - Each impact stacks increasesparazon finisher chance and parazon finisher minimum health threshold. In general, Viral is the strongest damage type. Void damage strips Sentient resistances, although only Operator Amps can damage Eidolon shields. For example: Burston is 10 in each category. You need to be a member in order to leave a comment. Google search "warframe damage" and you will get back http://warframe.wikia.com/wiki/Damage_2.0. Most players pair Viral with Heat to deal even more damage against flesh and even strip a portion of the target's armor through Heat status. Once modded, these effects will convert the respective IPS to something different and give it different bonuses, but still retaining the Effectiveness Type, e.g. It would also ruin Hunter Munitions. It is highly effective against Grineer Armor and Corpus Robotics, but suffers against Corpus shields. Trading Tax Slash being good against flesh (Like the infested), puncture is good against armoured targets (Grineer) and impact is good against shields (Corpus are a good example. Right now, the +120% Impact on Collision Force is +120% of the weapon's Impact damage. It has massive damage multipliers against flesh and has the strongest status effect in the game, multiplying all damage dealt to the target's HP. Vendor Sources That said, never use Toxin against the Infested at higher levels due to how common Toxic Ancients are. everyone wants OP builds that pretty much trivialize the entire game. Its damage modifiers make Radiation a fantastic choice against heavily armored Grineer, although it struggles against humanoid Corpus enemies and the Infested. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion . This is what i was intending to mean, i just didnt indicate it with so much detail. Of course at the end of the day it's elemental mods that deal all the crazy bonus damage to enemies, so with the right elemental setup those physical damage types barely even matter until obscene levels of enemy scaling anyway. Most endgame builds use Toxin over Magnetic since Toxin completely bypasses Corpus shields. Before we give an explanation of what each damage type does, it's important to understand where these damage types come from and why they're important. It has no effect if the melee weapon's Impact damage is zero (for example ranged attacks of, The amount of armor reduction per hit is a flat, constant value, independent of the amount of, Shattering Impact is applied before percentage-based base armor strips, such as. If it were treated like an elemental mod*, that would be +120% on the weapon's total base damage. Sign up for a new account in our community. Could someone just explain to me what Slash, Impact, and Puncture are in the most detailed way possible? Its damage modifiers make it solid for Corpus enemies, although this element seriously struggles against armored and Infested enemy types.