N DefenderLuck ( ) + ( azur lane high efficiency combat logistics plan how to use. DamagePerTick ( Roughly speaking, if you have a +10% Evasion Rate modifier, Evasion would give +100% eHP for each multiple of the attacker's Accuracy. One of my most asked questions on my channel is "How do I get so many of my ships to level 120"? Should the fleet picking up an be at maximum Ammo capacity, no Ammo will be restored and the Ammo Node will remain at 3/3 for future use). 2 If your ships are very low-level and cant challenge harder stages, this can be a good place to spend some time. However, you dont have to control your ships: The game will control your ships and play the entire mission to the end. ] ) r 1 SlotEfficiency Each of them is calculated differently. ReconValue 1 HunterSkill Objectives Only Explorable and Secured/Safe Zones will count towards Exploration Rewards. min 2837 , 9 : " - [#] ' ' | EP12"? Combat is a core gameplay element of Azur Lane that has the player send out their fleets into an instanced, side-scrolling shooter, where they must eliminate all spawned ships (excluding planes or submarines found in certain missions) to proceed. h Achieving victory will result in a number of item and ship drops, randomly selected from the drop table shown before combat. Air Denial A ship is considered revealed when there is an exclamation point displayed to the side of the gauge, and hidden when there is no exclamation point. ACVBonus c LevelDifference 5 100 + Okay High Efficiency Combat Logistic Plan works in event hard mode. These critical hits are RNG based. ( 1 The ship gains a "hidden buff," which reduces the "EnemyAirDamageResistance" (listed. Limit Breaking all of your ships in the early stages is a waste of oil. The exception to this is if the event map has a favorable Siren setup, since Sirens give much better rewards than normal enemy fleets. If you disable this cookie, we will not be able to save your preferences. The table below shows all sources of armor breaks. AirPower = In attack mode, your submarines will actively look for enemies to attack within its Hunting Range. + 0.5 Example: First part of a 2 stage node in column 3 gives 10 power and the second part gives another 10 power, totalling 20, the same as the column value for column 3. X ( Aviation If a C-Rank defeat occurs, the losing fleet will remain engaged with the enemy fleet and the player will have the option to rearrange ships, reselect formation, repair, and try again. o 1 OtherShipMaxHP ( Instead, its better to wait to Limit Break. FinalDamageReduction Ooo ! ( LevelAdvantageDamageBonus Here are some stages of particular interest: All XP here is the maximum possible versus medium fleets: 1.2 from S rank, 1.2 from high Morale, and flagship gets MVP. Direct damage increase/reduction skills do not affect Fire damage (and similarly, Flood damage). random However, only a total of, In addition to equipping gear and increasing skill levels, a ships stat can also be increased. Any Reload stat bonus granted by skills in percent. + WeaponCoefficient ) + ( Some Meowfficers increase tile movement by one. SkillBonus CriticalRate ) Do not forget to tick the box agreeing to . However, while there may be rounding errors, the 2.2 value has been tested and verified intensively. 1 SkillBonus AttackerHit [ 1 This works out to an excellent rate of 176 XP per oil, making the Dorm a phenomenal choice both in terms of ease and efficiency. ) . ( Exercises are another form of combat. ? ( There are at least 5 types of enemy nodes that appear in the map. The formula is as follows: 1 High-Efficiency Combat Logistics Plans (HECLP) can be used on cleared stages, and they do not consume additional Data Keys. ( This damage is then distributed among the enemy planes, though with some random factor. 2 CorrespondingStat ArmorModifier Combat Logistics Plan.exe | azur lane high efficiency combat logistics plan, , . Further heals cost Gems. While moving around in the map, sometimes you'll run into random encounters. The Detection Gauge represents how close the enemy is to detecting the presence of your carriers. 1 100 0.5 The total power of a single ship can be calculated by the following: How do you get priority ships in Azur Lane? Even if you use a 3:3 fleet of 72 oil cost, you can earn up to 128 XP per oil. ) EquipmentRate ) a Leveling ships requires them to earn EXP, which in turn consumes resources such as oil, time, various types of limited slots, and your attention. Azur Lane: Crosswave also introduces 2 brand-new playable characters, Shimakaze . : " - [ : ] 16 20190919"? {\displaystyle {\text{EffectiveEnemyACV}}={\text{InitialEnemyACV}}\times {\dfrac {8000}{{\text{TotalAlliedAA}}+8000}}}, Since the effects of airspace control are based on the ratio of your ACV to your enemy's effective ACV, this effect of is equivalent to an increase of your own Air Supremacy by 1% per 80 points of outside of the low-airpower exceptions below: First, shipgirls on the first floor of the Dorm gain XP every hour based on your commander level, the Dorms Comfort level, and food. + + Why is it important? NumberofShips One week of doing two of these commissions every day will yield 1 512 000 XP. Sometimes, you may see some really large numbers pop out. The last column will always have a column value of 50. ooo !"? Failing or retreating from Hard Mode will NOT deduct one of the daily entries. EnemyDebuff 126 , 19 Bj | Bj , , | ? 1 1 OtherShipRamAttackBonus . + TotalEvasion 0.75 2743 , 29016 : " - []"? ) Combat is a core gameplay element of Azur Lane that has the player send out their fleets into an instanced, side-scrolling shooter, where they must eliminate all spawned ships (excluding planes or submarines found in certain missions) to proceed. Events are usually farmed more for their currency and/or drops than for pure XP; they tend to give less XP for a given level of actual difficulty. {\displaystyle {\text{ReloadTime}}={\text{WeaponReloadTime}}\times {\sqrt {\dfrac {200}{{\text{Reload}}\times (1+{\text{StatBonus}})+100}}}}. It seems the main purpose of the vouchers is to buy more High Efficiency Combat Logistics Plans (30 per month). 58 , 128 : " - 6 !! p ( 0 = This page is currently under construction. Two ships are guaranteed to get 1.5 - 2 times bonus experience due to being the flagship or MVP of the battle. , ) (0.5 <= x <= 1.5), The total damage reduction. {\displaystyle 1} StatBonus It is recommended that players make their best efforts to achieve S Ranks when farming for boss node drop-only ships, such as: If it is no longer possible to achieve an S-Rank (by losing a ship or exceeding the time limit), it's possible to reset an encounter by pressing the Pause button in the top-right corner of the screen and choosing "Give Up." Azur Lane game features a variety of game modes such as adventure, exercise(PvP), Daily Missions, Commission(events), and much more. On the other hand, a larger fleet could potentially attack harder enemies, and earn more XP this way. . In terms of hard resources, oil is the main limiting factor on earning XP. For ease of calculation, make sure your ships do not have any equipment. 2988 , 248 : "lg - - DIY ( EE EF ) "? ) #AzurLane #. Ships who are at an EXP/level cap (i.e. This is a tutorial about the affinity mechanic in Azur Lane. + Menu. + . + Air Raids - There are three sources of damage from Air Raids: torpedoes, bombs, and damage when the planes reach the end of the screen. WeaponBaseDamage Intralogistics & Supply Chain Collaboration. burns). StatBonus AlliedShipLevel This works out to a rate of 90 XP per oil. Combat Logistics Plan.exe. + Every mission node has a set Recon Value that, when not met, enables Ambush Fleets and Air Raids to appear during your mission. 0.3 I'm insane and grind out all my PR ships before the 1 week timer fully unlocks them - part 1 in one day and part 2 in 1-2. TotalAviation Ships in the Backyard or Tactical Training may not participate in the classroom. AA Choose from 25+ characters and 30+ support characters to help lead your fleet to victory. The reason for this is the game rounding up to the next multiple of 5, while the wiki calculation rounds up to the next integer. Modernization ? 248 , | [] Sns (2019.08.01//Mbc) 178 , | ! Sorties, major commissions, and dorm food all consume oil. = 1 This will be explored in later sections. When a shell/torpedo/bomb hits a ship, there's a probability that it'll be counted as a miss and the character won't take any damage. High-Efficiency Combat Logistics Plans (HECLP) can be used on cleared stages, and they do not consume additional Data Keys. . A few shipgirls have a skill that gives a bonus to XP for certain types of ships. Or, the player could retreat, leaving the enemy fleet intact. 409 , 8 : " - ! ? Critical damage has a base damage modifier of 150%, and any other equipment modifiers add additively to the base modifier. The formula for this is as follows: TotalEvasion AttackerHit ) CriticalModifier ( 1 Plane + = + ) However, unlike Ammo Nodes, should a fleet be at maximum Ammo capacity, any Ammo retrieved from a will be wasted and the node will be consumed. 2 When this value is reduced mid-sortie under the required value (ex. Each carrier has a separate Detection Gauge, and the higher their EVA stat, the longer it will take for them to be Detected. Ice-Cold Naengguk, Perfect For The Summer! AccuracyVsShipTypeSkill ( } ManualBit This is equal to the mean reload time of all equipped AA guns in the fleet, plus a constant: {\displaystyle {\begin{aligned}{\text{ShipPower}}&={\dfrac {\text{Health}}{5}}+{\text{Firepower}}+{\text{Torpedo}}+{\text{Airpower}}+{\text{AA}}+{\text{Reload}}+{\text{ASW}}+{\text{Speed}}\\&+2\times ({\text{Evasion}}+{\text{Hit}})+\sum {\text{EquipmentRarity}}+{\text{Modernization}}\end{aligned}}}, Burn 394 lasts as long as enemies are in the summon's radius, then applies one instance of 395 upon leave, Last edited on 28 February 2023, at 22:46, Messerschmitt Bf 109G (Carrier-based Prototype), Nakajima J5N Tenrai (Dive Bomber Prototype), https://azurlane.koumakan.jp/w/index.php?title=Combat&oldid=239063, Creative Commons Attribution-NonCommercial-ShareAlike, The total damage bonus. Should any recovered Ammo exceed maximum capacity, only enough ammo to reach maximum capacity will be consumed, and the rest will be left on the stage (Ex. , ) + It is denoted by either numerical level or from maximum ("Lethal") threat to minimum ("Safe") threat. 100 In Exercise battles, the Detection Gauge will not decrease. Season the vanguard with a gold AA . . ) There are some exceptions when the ACV is low: Below is a list of ACV-related buffs/debuffs that you might receive in a sortie depending on your ACV: When there's Empty Airspace, no additional effects are bestowed. ) EnemyDebuff +